Hi, I’m James, a Lead and Technical Artist specializing in creating Real-time content for Console, Mobile, PC, and Virtual Reality (VR) platforms.
With over 15 years of experience across multiple art pipelines and 3D engines, I specialize in characters and vehicles. As a senior leader in 3D Art for games and Technical Art, I combine technical proficiency with artistic vision, enabling me to lead teams and craft beautiful, optimized art for games.
I thrive in environments where creativity and technology intersect, and I value the broad exposure this diverse experience provides, allowing me to effectively bridge the gap between code and art.